Sunday, October 25, 2015

Mars's Interivew

So Mars is perhaps one of the quirkiest fellows I have ever encountered. The guy is not only the creator of the original card game based on tinder, but he is basically an expert on tinder in general. He shared so many stories with us - stories I am not sure we can use in the film officially, therefore can I share on my blog. But he gave us so much information about himself and his game. He could tell when he did not describe something right, so he would correct himself or start over - which took up more time, but will ultimately help us in the final product. It is going to be a tremendous amount of footage to weed through.

Being in a coffee shop we had to occasionally pause filming for the coffee grinders or for blenders that became overwhelmingly loud. There was also a family playing board games in the background that aesthetically worked perfect for our shoot, yet they were quite loud at times and became a bit of a distraction. I think in our shoots to come we're going to try to use lav mics for our subjects so they are the ones coming through most audibly.

After the interview which lasted a little over an hour, Michelle got good B-roll of the card game, as well as the space we were in. I'm not exactly sure how we'll use the footage of the coffee shop, but it's nice to have anyway.

Tuesday, October 20, 2015

An Update to the seemingly random progression of Zoë and Devin's Love Project

As sort of explained in our most recent class, the second route for our project ("The Business of Love") was unfortunately shot down after about two weeks of reaching out to contacts, hearing from some, then from no one at all. We realized we had no more time to waste on getting in touch with people, we had to start some form of production.

We went back to one of the ideas offered by our peers early on in class this semester, that of love and social media, specifically tinder. Zoë has a contact named Mars, a recent graduate from UNCW who created a card game based off of tinder. We quickly decided that Mars would be our main subject for the film, that would inquire about the relationship between tinder and love today.

An interview with Mars in scheduled for this weekend, Sat. 10/25. Possible location: Cape Fear Games (located on Oleander?)

Now, as a result of additional input from the class after showing our B-roll and interview clips, Zoë and I have a bit more to discuss about the narrower angle of this film. Several good points were made in class, so these are the things we need to consider in our discussions:

- Who is our audience? Making a film about a card game draws in very different viewers than say a film about love in general.
- Who else do we reach out to for interviews and vox pops? We've talked to young adults, kids, middle aged folk, and older people...this entire range of ages cannot answer questions tinder specific, only young adults/teens can do this. We have to decide who are lesser subjects are, and if we're okay with narrowing it down to this single young group of subjects.
- What kinds of graphics/animations do we include in the film? And how long are these going to take given our limited time period?
- What kind of rights do we need or not need to use tinder's name and/or graphics?
- Suggestions for content:
     - Set up a tinder date (real people willing? Or staged date with possibly film students?)
     - Talk to LGBT club - gays trying to find gays - an important topic
     - Students from our own class willing to talk about their experience with tinder
     - film people playing Mars's tinder card game -- (also filmed at Cape Fear games?)

These are just the start of the topics to discuss for the project -- Meeting between Zoë and I tomorrow Wed. 10/21 at 1:30